Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. Actions. Their upper half split into a pair of arms below their caps and their lower half divided into a pair of legs at the stump. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up … These plants turn the ground in that area into difficult terrain. Attuned Hearing. Traits Amphibious: The toad can breathe air and water Standing Leap: The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start. All creature content + rules are the intellectual property of Wizards of the Coast. Elec… Age. Open Game Content (place problems on the discussion page). Jump to: navigation, search “There is a curse that dwells in these mountains… Should any resort to cannibalism in this realm, the spirit of the Wendigo shall be loosed unto them…” Wendigo . Clearly, this non-player character requires a fresh approach. An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. Sing (5/Day). ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Game Mechanics: Skilled with poison, disguise, and dealing damage at the start of combat. Ability Score Increase. All it takes is a glance to know—by fangs and glowing eyes or claws or venomous sting—which of the creatures of this world are meant to kill and which stand to be killed. Assassin Vine Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Assassin Vine #1 Jan 22, 2018. samohtnnud. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Blindsight (Ex): Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. Disguise 4 ranks, Hide 8 ranks, Move Silently8 ranks. If the vine moves, the engulfed target moves with it. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. samohtnnud. The ability is otherwise similar to entangle (caster level 4th). Source: Xanathar's Guide to Everything. Jamna Gleamsilver was a gnome assassin and a member of the Zhentarim.3 1 History 1.1 Gameplay 2 Appendix 2.1 Behind the scenes 2.2 Appearances 2.3 References At the start of the Tyranny of Dragons, in1489 DR Jamna was tasked with a mission to investigate the recent uprising of the Cult of the Dragon. Assassin (PHB) Theme: Slinking in the shadows, waiting to ambush, and dealing death without even being seen. Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. Take your favorite fandoms with you and never miss a beat. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the vine's turns or take 2d8+4 bludgeoning damage. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is Grappled (escape DC 13). Mmkay ... so I decided to theorycraft the best 5e archer build, and I think I've figured it out. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 9 (2d6 + 2) slashing damage. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Assassin Vine - ACTIONS. Make a melee spell attack against the target. This tangle of vines has 13 hit points and AC 10, is immune to both psychic and poison damage, and is vulnerable to fire damage. Traits Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Their eyes often look like a molten liquid bu… A mammoth is an elephantine creature with thick fur and long tusks. It is covered by the. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't function at the start of its next turn. About halfway up the northern slope, the vines grow thick enough to completely obscure the path to the lighthouse. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Deities 5e FAQs (Frequently Asked Questions) How do you kill a god in D&D? The plants were tougher than usual and were resistant to burning or freezing. ↑The Monster Manual 1st edition gives "morlock" as an alternative name for this creature, but that name, perhaps a nod to H. G. Wells's The Time Machine, does not appear to be related to this creature in any other D&D publication I can find. The assassin makes two shortsword attacks. The leaves of an assassin vine were distinct in their asymmetric five-pointed shapes, which resembled a hand. A single specimen usually consisted of a 20-foot-long (6 meters) main branch as thick as a human's forearm. DEFENSE. The effect lasts until the vine dies or decides to end it (also a free action). The assassin vine engulfs a Medium or smaller creature grappled by it. Claw. Earlier editions of D&D have given actual stat blocks and abilities to deities, but at least currently they’re still in an amorphous weight class simply labeled “ stronger than you ”. The bark was stringy. XP 800 N Large plant Init +0; Senses blindsight 30 ft., low-light vision; Perception +1. Wendigo (5e Creature) From D&D Wiki. They often look like tiny elves, with pointed ears and ranging skin tones. If my calculations are correct, it can do a first-round nova of 292 dmg in the first round, and sustain 81 … A mature plant consists of a main vine, about 20 feet long. Your Dexterity score increases by 2 and your Constitution score increases by 1. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. The fruit is tough and has a hearty but bitter flavor. The creeper regains 10 hit points at the start of its turn. Casting Time: 1 minute Range: Touch Components: V, S, M (30 feet of cord or rope, which is consumed by the spell) Duration: Until dispelled or triggered While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. Source: One Grung Above. Traits Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated. Smaller vines up to 5 feet (150 centimeters) extended from the main branch and bore clusters of grape-like berries. You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. Reposted from r/DnD - peeps said folks here would like it, too :). This site is not affiliated with Wizards of the Coast in any way. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. Damage Resistances cold, fire Damage Immunities lightning Senses blindsight 30 ft., passive Perception 11 Languages – Challenge 4 (1,100 XP). They prefer to crush their adversaries to death, but if their foe is out of reach, will settle for tearing thorns off their own body and hurling them at their opponent. Any hit the assassin scores against a surprised creature is a critical hit. The Tarkanan assassin is a hired killer, but that (plus their Dexterity and their Armor Class) is where their resemblance to the standard assassin in the Monster Manual ends. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. Tabletop RPG Tools and Talk. Constrict (Ex): An assassin vine deals 1d6+7 points of damage with a successful grapple check. A mature plant consists of a main vine, about 20 feet long. The character must kill someone for no other reason than to join the assassins. Dwarves can use stonecunning to notice the subterranean version. These plants turn the ground in that area into difficult terrain. Regeneration. Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). Assassin vine berries make a heady wine. The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. This site works best with JavaScript enabled. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Assassin_Vine?oldid=48807, This is part of the Revised (v.3.5) System Reference Document. Camouflage (Ex): Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks. You conjure a vine that sprouts from the ground in that area into difficult terrain a Dexterity saving or. A grapple as a free action without provoking an Attack of opportunity become assassin... Dexterity assassin vine 5e dndbeyond increases by 1 creature in range bitter flavor to main page → System Reference Document →.! 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