It is a mostly untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west. Barbarians could also use a fraction of their raging power to deal a devastating attack known as a rage strike.[24]. Located in this area are: This land lies to the south of the regions around the Sea of Fallen Stars, being somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. Sufficiently powerful berserkers could actually cause their enemies to run in terror from them through their presence alone. ... and barbarian tribes, this region was generally referred to as “The North”. [13], Many barbarians drew upon the primal energies of the natural world and its guardian spirits, often in the form of ancestral totems, for empowerment, gaining powerful abilities called evocations. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. The waters to the north are named the Shining Sea, a body bounded by Calimshan to the north and joined to the Lake of Steam through the Straits of Storm. Written with Thorass. It is the western part of an unnamed supercontinent quite similar to real-world Eurafrasia. Where some barbarians drew upon the essence of nature and primal magic for their power, barbarians on the Path of the Berserker instead relied on their own fury and unbridled bloodlust to pull them through a fight. Abbreviation 1e The most experienced barbarians were almost incomparably powerful, with a strength and constitution well beyond that of most mortals. Additionally, Totem Warriors also sometimes took on physical features similar to their spirit animal, such as excess hair or unusually colored eyes. It is often divided into ten parts to describe a region. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The Uthgardt is a collective term that refers to various human barbarian tribes who worship the deity Uthgar. Subclass of It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. Simple weaponsMartial weapons Additionally, most barbarians were capable of moving much more quickly while wearing half plate or lighter armor, by a factor of between thirty and forty percent. Class Statistics It is set on the planet Toril (more formally, "Abeir-Toril"). Experienced berserkers also maintained exceptionally good battle reflexes, allowing them to strike a retaliatory blow to anyone who injured them in a fight. The deities of other Dungeons & Dragons campaign settings, including those of the default (or "core") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. [19], Barbarians' bravery and wanderlust made them uncommonly suited for the adventuring lifestyle. Arms of Faerun Heraldry Stock Art Regular price: $4.99 Bundle price: $3.50 Format: PDF 75 Heraldic Shields and Badges for Cities, Nations, and Realms of Faerûn This product is ONLY stock art images. Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. [25], In addition to utilizing their rage in a way far greaterthan other barbarians, berserkers were also much more frightening to behold. The barbarian tribes follow herds of reindeer, and the people of Ten Towns fish the clear, frigid waters of their half-frozen lakes while the towering peak of Kalvin’s Cairn keeps watch over all. This, along with their instinctive sense for danger, which made them nigh impossible to flank effectively or put off guard, made barbarians far more formidable than their lightly armored appearance would suppose. It is a mostly untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west. [22] Some barbarians were more skilled with lesser evocations whilst raging. World Heritage Encyclopedia, the aggregation of the largest online encyclopedias available, and the most definitive collection ever assembled. It is a mostly untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west. Illiterate Feature: Barbarian Tribes of Faerûn. Various depictions of barbarians. Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Illuskans are more than just barbarians, however, as their culture has given rise to powerful runecasters, fearless … Half-elves from the Yuirwood were also sometimes drawn to the way of the barbarian, as were planetouched raised among tribal cultures. Lolth, the principle deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. The west includes: It also includes the multitude of islands that lie to the west in the vast ocean called the Trackless Sea, collectively named the Nelanther Isles. The spirit animal chosen by Totem Warriors - which was often related to their particular tribal culture - granted them a number of supernatural abilities, such as the ability to carry extra weight, enhance the ability of their allies in battle, or even fly a limited distance in short bursts. Primal paths Faerûn was a major continent on the planet of Toril. While raging, barbarians were typically unable to cast evocations, spells, or other similar abilities. It contains: It also contains the almost unpronounceable cities of kuo-toa, illithids, and beholders. 4e List of known barbarians Base Class This is a list of Forgotten Realms deities. Besides the exterior coastline to the west and south, the most dominant feature on the continent was the Sea of Fallen Stars. Because of the harsh weather and marauding orcs and barbarian tribes, this region is often referred to as the "Savage North". Tuigan: Hordelands. The Var tribe, however, welcomes outlanders, and its people strive to become more like them. War tribes don’t use badges, uniforms, specific colors, or identifying banners. However, it is made clear that even Lord Ao has his own master at the end of Waterdeep, the third book of The Avatar Series. The deities of other Dungeons & Dragons campaign settings, including those of the default (or \"core\") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. They exist in Forgotten Realms in many places; "Barbarians were common within several organizations within Faerûn such as Uthgardt warrior traditions of the Silver Marches and Icewind Dale, the primal warriors of the Reghed Glacier, wild tribes of the Chondalwood, Chult, and the famous berserkers of Rashemen and its neighboring regions." 4e Faerûn is a major continent on the planet of Abeir-Toril. Faerûn is a fictional continent in the Dungeons & Dragons campaign setting world of Forgotten Realms.The northwestern part is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. Faerûn is a major continent on the planet of Toril, and where the majority of Plan B's episodes take place. Weapons 2e To the south of the land is the Great Sea. ’’’Faerûn’’’ is a major continent on the planet of Abeir-Toril.. Geography The continent includes terrain that is as varied as any other. Northwest Faerûn, generally referred to as The North, is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. Here the sea forms a long arm that travels to the east before turning south to become the Alamber Sea. Faerûn is a major continent on the planet of Abeir-Toril. Uthgar’s full and hearty laugh rings out whenever he hears a good joke. ... Bothii is a language spoken by the Uthgardt Barbarian Tribes; These other languages also are around but more more rare. [18], The most distinctive aspect of barbarians was their ability to "rage," wherein they let loose powerful emotional bursts fueled by their primal power or inner fury. The majority of official Forgotten Realms material covers this continent, and it has had more attention than any other area of the planet. However, the men of the towns were forewarned and united to stop the barbarians. Raging berserkers were also utterly fearless and immune to the effects of charms. Location Wiki. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular computer role-playing games. It is the western part of an unnamed supercontinent quite similar to real-world Africa-Eurasia. Requirements 3e Proficiencies The Uthgardt is a collective term that refers to various human barbarian tribes who worship the deity Uthgar. Barbarians were also well-versed in the use of light armor, and many lacked training in heavier forms of protection such as chain shirts or shields,[15] while very few were trained in and most lacked training in heavy armor, such as plate mail. [17], However, barbarians were united - no matter their origins - by a marked lack of discipline or patience for the laws and traditions that others adhered to. Each region of Faerûn has its distinct history and culture, and they all are touched and changed by the recent events of, and those preceding, the Spellplague. Weapons Fighter Faerûn is the primary setting of the Dungeons & Dragons cosmos of the Forgotten Realms. Though this section details the Uthgardt specifically, either it or the Outlander background can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. South of the continent, separated by the Great Sea, is the sub-tropical land of Zakhara. Most scholars agree that Odoacer, the first barbarian king of Italy, was the son of Edico the Hun, king of the Germanic Sciri tribe and advisor to the feared Hun leader Attila. This area contains: This region stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. Faerûn is a name of the continent, which is the primary setting of the Forgotten Realms world. Ancestral guardiansBattleragerBerserkerStorm heraldTotem warriorZealot [23], Barbarians also were known to take on other, less common abilities. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn. In 1351 DR, the barbarian tribes of the North allied to attack the Ten Towns a conquer them. Their ability with these spells were somewhat limited compared with that of a druid, but nonetheless allowed the Totem Warrior to tap into the primal essence of nature in order to enhance their awareness or gather information.[26]. This region includes: Many of these nations allow slavery, and depend on slaves for much of their economy. It is a mostly untamed region that lies west Anauroch and north of the High Moor. It is a region of contrasts, containing: This remote area begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. Because of the harsh weather and marauding orcs and barbarian tribes, this region is often referred to as the "Savage North". It is the home of many famous heroes and villains of the Forgotten Realms setting. Faerûn is a major continent on the world of Toril. Most of my experience is reading a couple of R.A. Salvatore novels, and playing video and boardgames, and of course playing a few RPG adventures in the world of Faerûn. They are all deities that appear in the fictional Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Faerûn Region; Geography. Role Northwest Faerûn, generally referred to as The North, is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. The Battle Father has few friends and has remained relatively uninvolved in divine politics. Tempus (or Tempos) is the chaotic neutral god of war. [17], Barbarians had a reputation, perhaps not completely deserved, as reckless ruffians and savage nuisances who needless disrupted society by acts of mayhem. Fighter In the north, the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. This continent has had the most attention of all the regions in Forgotten Realms, with the most material dedicated to it. Each tribe is named after a beast totem of Uthga High Adventure In Northwest Faerûn Simple weaponsMartial weapons Alignment Next in significance is the Shaar, a broad region of grasslands in the south that, together with the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. Requirements However, contrary to common belief, not all warriors who lived outside civilization's borders were barbarians. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … [17] Barbarians from other races were relatively rare, though among elves there were the wild elves, among halflings the ghostwise, and among dwarves the wild dwarves, each of which possessed barbarian traditions. In 1351 DR, the barbarian tribes of the North allied to attack the Ten Towns a conquer them. Deities Total Number of Deities: 227 Note: We are currently adding custom images for every deity - but this will take time. We are starting with the deities of Faerun first (along with some major race deities), then will move onto Greyhawk. Faerûn Navigation. Faerûn was a major continent on the planet of Abeir-Toril. Alignment However, he does not acknowledge mortal worshippers or grant spells, interacting with mortals only during the most unusual of circumstances, such as the Time of Troubles. Faerûn was first detailed in the original Forgotten Realms Campaign Set, ... a powerful Oeridian Empire has pushed away barbarian tribes and has become a decadent, evil state, while smaller states, kingdoms and tribes compete for power amidst wildlands … Power source Only those who embraced the wild and primal ways of the rage could rightly call themselves a barbarian, imbuing them with a wild spirit not found among most warriors. Bear warriorFearbringer thaneFrenzied berserkerWildrunner https://forgottenrealms.fandom.com/wiki/Category:Barbarian_tribes In the Northwest is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region is generally referred to as “The North”. Written in XXX. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. It is the home of many famous heroes and villains of the Forgotten Realms setting. Faerûn (pronounced:/feɪˈruːn/ fay-ROON about this audio file listen or:/ˌfeɪɛrˈuːn/ FAY-er-OON) was a major continent on the planet of Toril. When a berserker raged they could enter into an even deeper state of primal fury known as a frenzy. The continent includes terrain that is as varied as any other. I don't think the server has a local barbarian tribe/clan. [14] Dragonborn, goliath, and half-elven barbarians were also somewhat common, with dragonborns and half-elves preferring the way of thaneborn barbarians, while goliaths were more often rageblood barbarians. With the exception of the Shining Plains, these lands lie along the irregular coastline of the western Sea of Fallen Stars. [14] However, contrary to common belief, not all warriors who lived outside civilization's borders were barbarians. Another boon to barbarians' feral and exposed style of attack was their aptitude for quickly following up one attack with another immediately thereafter, overwhelming their enemies until they were able to deal fatal blow. Light armorMedium armorShields 5e LG NG CG LN N CN LE NE CE Faerûn’s common tongue is closely related to the human language Chondathan. This region also contains: This region includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. According to some legends he is the son of Beorunna (a Netherese warrior hero whose followers became the barbarian tribes of the North), while others claim he is the divine offspring of mighty Tempus. [19] On the other hand, barbarians were themselves wielders of primal magic,[15] as were the druids many barbarians called friends or allies. [16] When they raged, barbarians gained a number of powerful benefits, including an increase in physical prowess, and greater insensitivity to many forms of physical damage. Is there such a thing as a barbarian dwarf tribe? Lord Ao is the Overdeity of the Forgotten Realms. However, barbarians, while undoubtedly feral and unpredictable by the nature of their rages, were not necessarily uncultured brutes. Navigation. It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west. ... and barbarian tribes, this region was generally referred to as “The North”. This region lies along the great Chultan peninsula that juts out toward the west. The northern nations of this mysterious area are termed the Unapproachable East and the southern nations the Old Empires. Striker To the east, Faerûn is bordered by a vast regions of steppe from Kara-Tur, and in the north are massive glaciers (Pelvuria and Reghed) and tundra. 4th Edition Statistics[5] Written in Thorass. This region, which is recognized by its Western Coast, also called the Sword Coast, is characterized by wilderness and difficult winter weather. However, the men of the towns were forewarned and united to stop the barbarians. It is often divided into ten parts to describe a region. Northwest Faerûn, generally referred to as The North, is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. Illuskans, also known as Northlanders, are the seagoing, warlike people of the Sword Coast North, the Trackless Sea, and the Dessarin river valley. [13] Though barbarians often usedone-handed weapons, many preferred to use two-handed weapons in order to deal more damage to their foes. [10] Barbarians were less versatile than fighters but were tougher[11] and capable of dealing heavy damage to their foes much more quickly.[12][13]. Besides the exterior coastline to the west and south, the most dominant feature on the continent was the Sea of Fallen Stars. Primal Language spoken by the people of T'u Lung in Kara-Tur. Kit [18], Barbarians held varying attitudes towards magic. 1 Name 2 Tenets of Faith 3 Followers 4 In-game references 4.1 Temples 4.2 Characters 5 External links He is know as Tempus to most humans of Faerûn, but as Tempos to the barbarian tribes of the North He endorses honorable battles and the use of force of arms to settle disputes, and forbids cowardice. Take your favorite fandoms with you and never miss a beat. Kelvin’s Cairn. I’m familiar with some geography and basic political structures, but I am no expert on the setting. Neverwinter Nights: Shadows of Undrentide, Map of Faerûn in 1479 DR at Wizards of the Coast, https://othya.fandom.com/wiki/Faer%C3%BBn?oldid=6799. Faerûn is the major continent on the planet of Abeir-Toril. These events take place from 1351 (Year of the Crown) to 1356 (Year of the Worm). Short summary describing this location. These lands lie to the south and east of the grassy plains known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. Faerûn is a major continent on the planet of Abeir-Toril. Guided by the two kings Beorg (Tribe of Wolf) and the ruthless Heafstaag (Tribe of the Elk), the barbarians attack the towns. This is an irregular inland sea that keeps the interior lands fertile and serves as a major trade route for many of the bordering nations. [26], Barbarians with a more spiritual side pursued the Path of the Totem Warrior, a calling which enhanced the barbarians' capacity for primal magic and forging a strong connection between them and their spirit animal. Summary. The notable areas within this region include: Most of the nations in this region border the eastern expanses of the Sea of Fallen Stars. NorthwestMain article: Northwest Faerûn A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region is generally referred to as “The North”. “Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies.” The 3rd level feature of this class, Ancestral Protectors, is similar to the Path of the Totem Warrior’s (Bear) 14th level ability, in that it effectively forces your foes to attack you and not your allies. The language of the barbarians of the Ride. Barbarians were common within several organizations of Faerûn such as Uthgardt warrior traditions of the Silver Marches and Icewind Dale, the primal warriors of the Reghed Glacier, wild tribes of the Chondalwood, Chult, and the famous berserkers of Rashemen and its neighboring regions. Barbarians came in a number of different varieties, with a number of diverse capabilities. ... and barbarian tribes, this region is generally referred to as "The North". [20], As handy with a weapon as a fighter, barbarians became tougher and more agile as they grew more powerful. This orc d&d is a threat to the civilized cultures of toril. Paragon paths Barbarians were mighty warriors[8] who relied on their strength and incredible toughness, characterized by a bestial rage empowered either by ancestral totems and nature spirits[9] or an inner passion for violence. The continent includes the following geographic and political regions: A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region is generally referred to as "The North". ... and barbarian tribes, this region is generally referred to as “The North”. Faerûn is a large continent on the planet Abeir-Toril in the Forgotten Realmscampaign setting of Dungeons & Dragons. [15] Where civilized people emphasized what separated from them wild animals, barbarians took pride in their bestial nature and looked upon the tamer sensibilities of civilization with disdain. The common language of the tribes of the Hordelands. The continent included terrain that was as varied as any other. However, there is some overlap, especially among the deities of nonhuman races. It covers all manner of FR subjects, including articles about the naming of years, the Calendar of Harptos, Years by Name, and coverage of nearly every single year!. Two of the main divergent branches of barbarians were the path of the berserker and the path of the totem warrior. With time, however, many barbarians found the bonds with their new companions a worthy substitute. Faerûn is a major continent on the planet of Abeir-Toril. Weapons The majority of official Forgotten Realms material covers this continent, and it has had more attention than any other area of the planet. The Dag Nost are as civilized as folk in Impiltur. Armor 2nd Edition Statistics[citation needed] Faerûn is a major continent on the world of Toril. ... and barbarian tribes, this region is generally referred to as "The North". Faerûn is generally divided into geographical and political sub-regions in the various cardinal directions. Gurri: X. X. Player's Guide to Faerûn Heraldry. In previous articles on Sly Flourish I wrote about the value of randomness in our D&D games and offered random tables to help inspire your own adventures such as those in the Lazy DM's Workbook, Random Lists for Adventure Inspiration, and 1d100 Eberron Factions.This last one is intended to fuel other random tables you find … They are all deities that appear in the fictional Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Much more regimented in its language, with different dialects for each caste of society. Subclass Because of the harsh weather and marauding … Tempus (or Tempos) is the chaotic neutral god of war. The snow-capped peak of Kelvin’s Cairn rises alone above the frozen tundra, the only mountain in … Script error Although their ancestors founded Illusk, one of the earliest human civilizations in Faerun, as well as the great city of Waterdeep, Illuskans have long been seen as a barbaric people, having barely risen above the status of orcs in the eyes of many southerners. [16] Barbarians' feral nature meant that they lacked the discipline to be lawful, though all other alignments were found among barbarians. The most famous barbarian of Toril was likely Wulfgar, friend and companion to Drizzt Do'Urden. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. The official language of Halruaa and a regional language of southern Faerun. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn. Faerûn: | |Faerûn| |||| is a computer and video games use the Faerûn setting. [22] This rage usually lasted about a minute, but with experience and training, most barbarians could extend it indefinitely. Faerûn (pronounced: fay-ROON) The continent included terrain that was as varied as any other. Al though, all of this section can give details about the Uthgardt specifically, either about it or else about the outlander background could be used for the character whose origin could be lies with one of the others barbarian tribes in Faerûn. However, orc and goblinoid barbarians were more common still and were sometimes the most commonly encountered warriors of their race. Written with Shou Chiang, although may also be written with Draconic in communication with Faerûn. 3rd Edition Statistics[6] Born in Icewind Dale, beneath Kelvin’s Cairn, Dain grew up listening to stories of his clan’s lost home, Mithral Hall.During his youth, he learned to contribute toward Clan Battlehammer‘s trade with the Ten-Towns, apprenticing as a smith to a distant aunt. 1st Edition Statistics[7] The northwestern part of Faerûn is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. View the PDF Preview for a preview of all of the associated images.The PDF Preview is not 300 DPI. ... faerûn barbarian tribes barbarian tribes, this region is generally referred to as the `` North... Than their otherwise power-hungry natures, offering the best mercenaries that money can buy of Forgotten campaign. Never miss a beat east before turning south to become the Alamber Sea, welcomes outlanders, and has! 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Some major race deities ), then will move onto Greyhawk some Geography and basic political,... Associated images.The PDF Preview for a Preview of all of the associated images.The PDF for... Also sometimes took on physical features similar to their spirit animal, such as excess hair or unusually eyes. Hearty laugh rings out whenever he hears a good joke animal, such as hair... Though barbarians often usedone-handed weapons, many barbarians found the bonds with their new companions a worthy.... Similar to real-world Africa-Eurasia the Shining Plains, these lands lie along the Great Sea is... Includes: the immense complex of caverns and passages that lie beneath many parts of the Worm ) ]! Such as excess hair or unusually colored eyes neverwinter is just one of the continent was the Sea of Stars. Kuo-Toa, illithids, and it has had more attention than any other sensual in! Along with some Geography and basic political structures, but I am expert! Their spirit animal, such as excess hair or unusually colored eyes this rage usually lasted about a minute but! A second arm leading to the west and south, the most dominant feature on the planet of.!, specific colors, or identifying banners spirit animal, such as excess hair or colored. I am no expert on the planet of Toril berserkers also maintained exceptionally good Battle,! The Uthgardt is a large continent on the planet of Abeir-Toril such a thing as a result, berskerers less... Weather, orc hordes, and barbarian tribes who worship the deity Uthgar then will move onto Greyhawk ’! Stop the barbarians events take place from 1351 ( Year of the barbarian tribes the... Dominant feature on the planet of Toril companions a worthy substitute and where the majority of official Forgotten campaign! Lasted about a minute, but I am no expert on the planet Toril ( more formally, `` ''! Or Tempos ) is the primary setting of Dungeons & Dragons warriors also sometimes took on physical similar. Creatures unafraid of throwing their weight around in a fight to take on other, less common abilities also! Fighter, barbarians proved their cunning and resourcefulness as well as their sheer physical and... 1351 ( Year of the berserker and the expansive Sea of faerûn barbarian tribes to human... Companions a worthy substitute allowing them to strike a retaliatory blow to anyone who injured them in fight! Terror from them through their presence alone and never miss a beat of humanoids other, common! [ 24 ] when a berserker was capable of attacking more quickly, although such eventually... Of most mortals t use badges, insignia, and beholders t use badges,,. The associated images.The PDF Preview is not 300 DPI the effects of charms similar. Enemies to run in terror from them through force of will it contains: also... To stop the barbarians tougher and more the most attention of all the regions in Realms. Pronounced: fay-ROON ) the continent included terrain that was as varied as any other famous and. Wilderness, difficult winter weather, orc hordes, and depend on slaves for much of their race Forgotten! Covers this continent, which is the major continent on the planet Toril ( formally!: it also contains the almost unpronounceable cities of kuo-toa, illithids, and more berserkers could faerûn barbarian tribes cause enemies! Move onto Greyhawk stretches east to the official language of southern Faerun continent includes terrain was! Human language Chondathan barbarian, as were planetouched raised among tribal cultures material covers this,... Server has a local barbarian tribe/clan Water, Halruaa, Lapaliiya, Nimbral, Golden... The Dungeons & Dragons cosmos of the cities in the various cardinal directions is set on the Abeir-Toril.